I tend to run a lot of games over a convention. This Gen Con was no exception. Not only did we provide the G.o.D. space, I was scheduled to run 6 games, and I wanted to co-run 2 other games with Michael (but it turned out he didn't need me.) This time I did something smart, I brought along a misprint copy of With Great Power...(we have nearly 100 of these, the art is missing in the middle-making them perfect as autograph books) I have a terrible memory. The reason I don't do the AP posts is because by the time I have the time to do them, the details are gone. Now I have a record.
On Thursday at 3pm I ran With Great Power... "A league of their own" I have been running this scenario for 2 years now. I have not gotten tired of it. Because each player brings so much of their own stuff to the table and I never know what they are going to choose as stifes every game is new and different even though it uses the same 5 characters.
In game preparation I did something new. I printed out one set of sheets without the aspects on them. Instead of aspects there were quotes of what the player might say if he lost that aspect. Then I printed out a sheet with just the aspects and laminated that. Then I cut the Aspects out and used poster putty (the nonstick stuff that hold posters on walls) to stick the aspects on the Laminated sheets so when players Devastate their Aspects, the take the aspect off the sheet and hand it to me. This was a cool thing.
I had 4 players Thursday afternoon.
John U. chose the X-Patriot; the Telekinetic son of Famous Super Heroes, recently waking from a coma to find his father retired and himself without a Hero's License. "Amy" the girl who brought him out of the coma was the X-Patriot's strife.
Tom R. chose Purge; the energy emitting son of a Supervillain trying to prove himself as a Hero despite his villains father and the fact that he himself is just an illusion of his father's creation. The belief that "No one is Beyond Redemption" was Purge's strife.
Jamie M. chose The Stalwart, the famous defender of truth! (who had actually died months earlier and whose side kick, Earnest Squire was masquerading as the great hero. Defender of Truth was The stalwart's strife.
Mark R. chose Debris, a walking statue with the might and power of stone who once served the city as a police detective.
The belief "I am not a monster" was Debris' strife.
Its become my habit to taunt the players from the beginning with their strifes. If I get them I'll transform them this way.
I'd Transform "Amy" into "the girl I couldn't save", for Purge="I am beyond redemption", for The Stalwart "The defiler of the truth" and for Debris, "People are made to be crushed!"
I explain that these are temporary transformations. I run the group through 1st Enrichment and 1st Conflict and if after the pages of conflict the chosen strife is untouched and a different aspect is nearly devastated then we can switch strifes.
Enrichment:
The first Scene is for Debris, but X-Patriot is invited in. They are busting down a crime ring. Debris wants the respect of the police force. My counter stakes are not only do they not respect you, they suspect you as part of the ring. Debris wins respect from the force.
The X-Patriot plays off the end of that scene, he wants "The American" to see him in action and be proud that his son is still fighting the good fight. I win the Counter Stakes, The American uses his clout as governor to have the X-Patriot placed under house arrest for his own good.
Purge goes to the Governor with his lawyer Connie and The Stalwarts as a witness to get his license, I want to have him arrested but we tie. Purge not only wants his license but he also want to be put on the government payroll, I want him arrested and the American to institute policy to have all the children of Supervillains arrested before they can do harm to the city. The state police takes Purge away.
The Stalwart uses his scene to get the American to change his mind reminding him how much Purge's father will hate having a license super hero as a son. The American likes this and releases Purge and gives him a license.
For my Villain Enrichment I have The shape shifter Silhouette disguised as a secretary manipulation The American. I want him to have a list of everyone with unnatural power. The Group wants The American to discover that Silhouette killed his secretary. I tie vs. my Villain deck. I want the list and a way to neutralize all powers. The group want the American so enraged at his secretary's death that he gives licenses to everyone on the waiting list to hunt down Silhouette and Perjury. I play too low. The dead secretary spills out of a closet. Everyone now has a license.
Conflict.
The Licensed Heroes Track Silhouette to Perjury.
The Page of Conflict for The Stalwart:
He wants to capture Perjury as Earnest Squire!
I want Earnest to know that him choosing to put on the suit was all part of Perjury's plan to disgrace the defender of truth.
The Page of Conflict for Debris:
The American is so impressed with her that he prepossess marriage.
I want the American to break up with Debris because he needs a "real woman"
The Page of Conflict for Purge:
Purge gets his father Perjury to admit he is wrong about a life of crime.
I want Perjury to convince Purge he was not meant to be a hero.
The Page of Conflict for the X-Patriot:
Amy's mother is in the way, and X-Patriot saves her,
I just want him NOT to save Amy.
The conflict takes place in a Steak and Shake (blame Gen Con)
Our heroes get the jump on Perjury as Silhouette meets him.
The Stalwart yields to me and Earnest gets mocked by Perjury who lets him know he's just part of the plan.
During the fight The American leaves a message on Debris' cell phone explaining how it would never work out, she just doesn't have want he wants.
The X-Patriot sees Amy and her mother entering the Steak and Shake and ushers them out of harms way while Purge and his father have a discussion before Perjury escapes where Perjury admits he might be wrong...
We have hit 2nd Enrichment. We look over the sheets. The X-Patriot has been hitting his Telekinesis much harder than Amy. Telekinesis becomes the new strife. With the toxin still in him, he will eventually loose that ability making him powerless.
In 2nd Enrichment the Players can move things up or down. This makes for a fun mix of stuff in scenes.
Debris heals her relationship with the American and wants him to have second thoughts about breaking up with her. Instead, the Press imply that the police are covering up just how dangerous Debris is.
As Perjury is arrested instead of gently telling Purge that he's not a real boy, he convinces Purge that the American is also a Villain.
The X-Patriot taking a moment to feel in control of his powers is actually so enraged as his lack of control he rips his license in half because he can't be a hero without stable powers.
My Villain enrichment wanted to see The American still held in such public esteem that no one would question him, but again I played too low and the American realized what a jerk he was being and vowed to be more respectful of everyone.
The Stalwart's Enrichment was a thing of beauty. I've saved it for last even though we did the X-patriot and The American after him, because his enrichment was so cathartic after is was over it truly felt like the game was done. We had Triple Escalation.
Stalwart wanted The Public to acknowledge Earnest Squire was a Better Stalwart than the original Stalwart.
I want His powers to detect truth to dim.
we tie.
He wants Connie to admit her love for Earnest.
I want Earnest to be implicated in the Murder fo the Original Stalwart.
we tie
He wants The Ghost of Wayne Mason to come down in front of the press bestowing his approval that Earnest takes his place as Defender of truth.
I want The Ghost of Wayne Mason to come down in front of the press to say "Why Earnest....why?"
we tie
I want Connie to run broken hearted believing that Earnest Killed the only man she ever loved but I played low.
So during the press conference as everyone was pressing the stalwart for information about what happened Earnest unmasked himself, and though some were shocked that The Stalwart was his own side kick, at that moment the spirit of Wayne Mason became visible to all say you are more worthy than I to wear that suit, which molded itself to Earnests from and began to glow with the power of the truth, through the crowd Connie could be heard say "Oh Earnest, I hoped it was you" as the Press celebrated the new and better Stalwart.
That's how my first With Great Power... game of Gen Con 07 kicked off the con.